Eighteen Hole Game Formats
Individual Partner Team Side Games
Formats Using all Eighteen Holes
Modified Stableford: Gross/Net If you get an eagle you get 4 points; birdie 2 points, par 1 point, bogey 0 points, double bogey loses a point, and worse than double bogey loses 2 points.
Match vs Net Par: Net. Your target will be calculated for each hole (par plus pops). If you beat the target you win the hole; if your score is higher than the target, you lose the hole; and if you match the target you tie the hole. Person who wins the most holes is the winner.
Hurdle. Gross. Each player gets assigned a Hurdle by subtracting her handicap from 42. For example a 32 handicapper would have a hurdle of 42-32 = 10. The minimum hurdle for all players, regardless of handicap is 2. On each hole, points are earned by gross score: bogey =2, par =4, birdie = 6, eagle = 8. The winner is determined by most points over their hurdle.
Formats that include only selected holes
First 5, Last 4. Gross/Net Scores for holes #1, #2, #3,#4,#5, #15, #16,#17,#18
Middle 9. Gross/Net Scores for holes #6, #7, #8, #9, #10, #11, #12,#13, #14
Short - Long - Mid Gross/Net Scores for all par 3s and par 5s and # 11 (mid length par 4)
Even Holes Gross/Net Scores for holes #2, #4, #6, #8, #10, #12, #14, #16, #18
Odd Holes Gross/Net Scores for holes #1, #3, #5, #7, #9, #11, #13, #15, #17
Easy Peasy. Net/Gross using only the nine easiest h/c holes
Bring it On! Net/Gross using only the nine hardest h/c holes
Short and Sweet Net/Gross using only the par 3s and par 4s
Friendly Fours Net/Gross using only the par 4s
T and F only those holes beginning with a T or F 2,3,4,5,10,12,13,14,15
TEN only holes beginning with a T, E or N 2,3,8,9,10,11,12,13,18
ONES only holes beginning with a O, N, E or S 1,6,7,8,9,11,16,17,18
Even-Odd use even holes from the front nine and odd holes from the back nine
Formats Using Best/Worst Holes
Love 9 Gross/Net use best 2 par 3, 5 par 4, and 2 par 5
Better Nine Gross/Net use the better of the front nine or back nine
3-3-3 Gross/Net best three par 3, three par 4, three par 5
Crier’s Four Gross/Net convert highest 2 scores on front and 2 on back to par/net par
Nine in a Row Gross/Net find the best streak (+/- relative to par) of nine holes in a row. #1-#9,v#2-#10…#18-#8
Sweet and Sour Gross/Net Scores of 6 best holes and 6 worst holes
Hodgepodge Gross/Net Random 3 from the front, random 3 from the back, 3 worst of the remaining
Criss Cross: Gross/Net Best score of #1/#10, #2/#11, #3/#12,…#9/#18
Cross Country Gross/Net Best score of #1/#18,#2/#17, #3/#16, …#9/#10
Formats Using Random Holes
Mystery 4 Gross/Net After play is completed two holes on the front and two holes on the back will be randomly chosen to convert to par.
Blind Nine Gross/Net After play is completed nine holes will be randomly chosen to include.
Formats using Your Choices
Favorite 5 Gross/Net Before you start, pick 2 par 3, 5 par 4, and 2 par 5 to include
Hate Holes Gross/Net Before you start, pick 2 holes on the front and 2 on the back that you want to convert to par
Variation: choose 1 par 3, 2 par 4 and 1 par 5 before you start
Pick Your Pops Stableford Net Before you start, you can reallocate your h/c pops to the holes you choose. Net scores by hole using your reallocation will be used to calculate Stableford points.
Formats Requiring Other Scorekeeping
No putts - keep your score and count putts, game will look at score minus the putts
Drive for Show – Putt for Dough. If your drive is in the fairway (or on the green for par 3s) you get 5 points, otherwise only 3 points. The subtract the number of putts you take on the hole to get your game score for the hole. Example: drive in the fairway, 2 putt = 5-2=4 points. Drive misses the fairway and you three putt 3-3 = 0. It is possible to have a negative score on a hole.
BINGO Cards will be prepared with the eighteen holes and a number of wild spaces randomly ordered in 5 columns and 5 rows as a BINGO card. If you score a net par you can X out that box; if you score a net birdie you can X out a wild, if you do worse than net par, you do not get to claim the box.
Blind Partner Best Ball: Gross/Net After play is completed, partners will be randomly assigned and the lowest score on each hole will be used.
Partner Best Ball Gross/Net Before play you’ll be assigned a partner and the lowest score on each hole will be used. There may be an option requiring that at each player’s score is used at least 8 times.
Odd-Even Partner: Gross/Net Before play you’ll be assigned a partner and you will determine which of you will provide the team score on odd holes and which on even holes.
Eight and Eight: Gross/Net Before play you’ll be assigned a partner. Upon completion of each hole, you will declare whose score you will use. You are required to use a minimum of eight scores of each player so you may be forced into not always using the best team score.
Three or Four Person Team Games
Six-six-six on holes 1,2,3,4,5,6 use the best score, on holes 7,8,9,10,11,12 use the best 2 scores and on holes 13,14,15,16,17,18 use the best 3 scores.
1-2-3 Gross/Net Use best score on par 5s, use 2 best on par 4s and use 3 best on par 3s.
Joker’s Wild Net Each player is assigned a suit - Player 1 being Spades, player 2 being Hearts, player 3 being Diamonds, and player 4 being Clubs. After finishing each hole proceed to the next tee box where two playing cards will be posted. These are the two net hole scores you will take. If one of the cards is a Joker, it is wild so you can use any score. It is possible that one suit will be displayed twice, i.e. two diamonds. In that case, the diamond player's net score is doubled to count as the team score. If we have only three people to a team, we’ll leave the Clubs out of the deck.
Throw the Dice 3 player teams: Each team will carry a die and a colored pen. Each player plays her own ball and records her score. At the next tee box each player will roll the die; if you are first on the scorecard (player 1) and you roll a one or a 4, or second on the scorecard (player 2) and you roll a 2 or 5, or third on the scorecard and you roll a 3 or 6, mark your score with the colored pen and it will be converted to a net par. If you’re really lucky with dice, you could end up with a net par round!
Cha Cha Cha 3 or 4 person game. On hole #1 use the best score, on hole #2 use the best 2 scores and on hole #3 use the best 3 scores. Repeat with one score on #4, two scores on #5, three scores on #6, one score on #7, two scores on #8…….
Fewest Putts – keep track of your total putts from on the green.
Most Net Pars
Skins (Pay Ball) –Gross/Net win the hole with the lowest score, no ties
Nassau Net or Gross best front nine, best back nine, best total score [one person could win all three]
One Ball Low Net Lowest net score among those women who lose no balls that day
Blind Guess: After play is complete a random number between 72 and 115 will be drawn; the person scoring closest to that number wins. Tiebreaker will use net scores on holes in handicap order starting with the handicap #1 hole.
Know your Game: Before you start, make your guess about what you will score that day. The person scoring closest to her prediction wins. Tiebreaker will use total net score. If still tied, we’ll use number of net pars.
Eclectic Gross/Net All of your scorecards for a given time period (a select month or the season) will be compiled to show the best score you’ve had on each hole.