Nine Hole Game Formats

Nine Hole Game Formats

Individual Partner 3 or 4 Person Team Side games

Variation - Hate three - pick one par , one par 4, and one par 5

Three or Four Person Team Games

**Formats Using all Nine Holes****Modified Stableford**: Gross/Net If you get an eagle you get 4 points; birdie 2 points, par 1 point, bogey 0 points, double bogey loses a point, and worse than double bogey loses 2 points.**Match vs Net Par**: Net. Your target will be calculated for each hole (par plus pops). If you beat the target you win the hole; if your score is higher than the target, you lose the hole; and if you match the target you tie the hole. Person who wins the most holes is the winner.**Hurdle**. Gross. Each player gets assigned a Hurdle by subtracting her nine hole handicap from 21. For example a 32 handicapper has a nine hole h/c of 16. Front nine hurdle is 21-16=5. The minimum hurdle for all players, regardless of handicap is 2. On each hole, points are earned by gross score: bogey =4, par =4, birdie = 6, eagle = 8. The winner is determined by most points over their hurdle.**Formats that include only selected holes****First 3, Last 2**. Gross/Net Scores for holes #1, #2, #3, #8, #9**Middle 5**. Gross/Net Scores for holes # 3, #4, #5, #6, #7**Even Holes**Gross/Net Scores for holes #2, #4, #6, #8**Odd Holes**Gross/Net Scores for holes #1, #3, #5, #7, #9**Easy Peasy**. Net/Gross leaving out three hardest h/c holes**Bring it On!**Net/Gross leaving out three easiest h/c holes**Short and Sweet**Net/Gross using only the par 3s and par 4s**Friendly Fours**Net/Gross using only the par 4s**ONES**Net/Gross using only those holes beginning with O, N,E or S #1, #6, #7, #8, #9**Formats Using Best/Worst Holes****Best 6**Gross/Net throw out highest 3 scores**1-3-1**Gross/Net best one par 3, three par 4, one par 5**Crier’s Two**Gross/Net convert highest 2 scores to par/net par**Five in a Row**Gross/Net find the best streak (+/- relative to par) of five holes in a row. #1-#5,#2-#6…#9-#4**Sweet and Sour**Gross/Net Scores of 3 best holes and 3 worst holes**Formats Using Random Holes****Mystery 2**(Random 2) Gross/Net After play is completed two holes will be randomly chosen to convert to par.**Blind 6**Gross/Net After play is completed six holes will be randomly chosen to include.**Formats using Your Choices****Favorite 5**Gross/Net Before you start, pick 1 par 3, 3 par 4, and 1 par 5 to include**Hate Holes**Gross/Net Before you start, pick 2 holes you want to convert to parVariation - Hate three - pick one par , one par 4, and one par 5

**Pick Your Pops Stableford**Net Before you start, you can reallocate your h/c pops to the holes you choose. Net scores by hole using your reallocation will be used to calculate Stableford points.**Formats Requiring Other Scorekeeping****No putts**- keep your score and count putts, game will look at score minus the putts**Drive for Show – Putt for Dough**. If your drive is in the fairway (or on the green for par 3s) you get 5 points, otherwise only 3 points. The subtract the number of putts you take on the hole to get your game score for the hole. Example: drive in the fairway, 2 putt = 5-2=4 points. Drive misses the fairway and you three putt 3-3 = 0. It is possible to have a negative score on a hole.**Tic-Tac-Toe**. The numbers 1-9 will be printed on a card in a random order. If you get a net par or better on a hole you find that hole number on the card and X it off. If you get worse than a net par you put an O. The most X tic-tac-toes wins.**Partner Games****Blind Partner Best Ball**: Gross/Net After play is completed, partners will be randomly assigned and the lowest score on each hole will be used.**Partner Best Ball**Gross/Net Before play you’ll be assigned a partner and the lowest score on each hole will be used. There may be an option requiring that at each player’s score is used at least 4 times.**Odd-Even Partner**: Gross/Net Before play you’ll be assigned a partner and you will determine which of you will provide the team score on odd holes and which on even holes. Hole # 5 or # 9 will use the best ball.**Four and Four**: Gross/Net Before play you’ll be assigned a partner. Upon completion of each hole, you will declare whose score you will use. You are required to use a minimum of four scores of each player so you may be forced into not always using the best team score.Three or Four Person Team Games

**Progressive Net**on holes 1,2,3 use the best score, on holes 4,5,6 use the best 2 scores and on holes 7,8,9 use the best 3 scores.**1-2-3**Gross/Net Use best score on par 5s, use 2 best on par 4s and use 3 best on par 3s.**Joker’s Wild**Net Each player is assigned a suit - Player 1 being Spades, player 2 being Hearts, player 3 being Diamonds, and player 4 being Clubs. After finishing each hole proceed to the next tee box where two playing cards will be posted. These are the two net hole scores you will take. If one of the cards is a Joker, it is wild so you can use any score. It is possible that one suit will be displayed twice, i.e. two diamonds. In that case, the diamond player's net score is doubled to count as the team score. If we have only three people to a team, we’ll leave the Clubs out of the deck.**Throw the Dice**3 player teams: Each team will carry a die and a colored pen. Each player plays her own ball and records her score. At the next tee box each player will roll the die; if you are first on the scorecard (player 1) and you roll a one or a 4, or second on the scorecard (player 2) and you roll a 2 or 5, or third on the scorecard and you roll a 3 or 6, mark your score with the colored pen and it will be converted to a net par. If you’re really lucky with dice, you could end up with a net par round!**Side Games****Fewest Putts**– keep track of your total putts from on the green.**Most Net Pars****Skins (Pay Ball)**–Gross/Net win the hole with the lowest score, no ties**Blind Guess**: After play is complete a random number between 36 and 58 will be drawn; the person scoring closest to that number wins. Tiebreaker will use net scores on holes in handicap order starting with the handicap #1 hole.**Know your Game**: Before you start, make your guess about what you will score that day. The person scoring closest to her prediction wins. Tiebreaker will use total net score. If still tied, we’ll use number of net pars.**Eclectic Gross/Net**All of your scorecards for a given time period (a select month or the season) will be compiled to show the best score you’ve had on each hole.